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Primary
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Summoner (primary class) Lv1-15
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Elementary Cure
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An elementary healing magic that uses the power of nature to heal a target.
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| Summon Elf |

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Uses the Contract of Nature to summon a helpful elf to join the battle.
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| Elementary Whirling Blade |

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Gather Wind strength to shoot a distant target. The high-speed whirling wind blade will cause Wind damage.
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1st Class Transfer
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Summoner -> Necromancer Lv15-30
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| Mars Blaze |
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Have your Necromancer and all teammates receive the blessing of Mars, Increase defense and physical AP for a duration. (Lv15)
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| Intermediate Element Healing |
![18[7]](http://mwobeta.enjoymmo.com/wp-content/uploads/2008/05/windowslivewritersummoner-a47e187-thumb.gif)
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Uses the force of nature to heal a target. (Lv17)
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| Mastering Necromancer (Passive) |
![4[5]](http://mwobeta.enjoymmo.com/wp-content/uploads/2008/05/windowslivewritersummoner-a47e45-thumb.gif)
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Establishes an instinctively mutual understanding between the beast and its master, increasing the beast’s defense and physical attack. (Lv22)
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| Summon Death Archer |
![17[5]](http://mwobeta.enjoymmo.com/wp-content/uploads/2008/05/windowslivewritersummoner-a47e175-thumb.gif)
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Breaks the forbidden pact of the lost paradise so as to summon a powerful ranged Skeleton Archer. (Lv24)
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Summoner -> Illusionist Lv15-30
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| Werewolf Disillusion |

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Transforms your Illusionist into a wolf form, trading skill availability for defense and physical AP bonus. (Lv15)
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| Resistance Enhanced |
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Activates exclusive access to illusory potential of magic defense, which in turn truly increases element resistance for your illusionist and all teammates for a duration. (Lv17)
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| Polymorph Mastery (Passive) |
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Further improves the art of a wolf form, increasing physical AP and defense. (Lv22)
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Advanced Whirling Blade
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![14[13]](http://mwobeta.enjoymmo.com/wp-content/uploads/2008/05/windowslivewritersummoner-a47e1413-thumb.gif)
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Pitches a fast spinning air-blade to the front of your character, dealing wind damage. (Lv24)
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2nd Class Transfer
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Necromancer -> Nature Guard Lv30-50
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| Revive |
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Retrieves from nature the lost soul of a dead character, giving him or her a second life. (Lv30)
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| Curse of Frailty |

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Curses a target on its strength, reducing its physical attack power. (Lv33)
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| Force of Nature (Passive) |

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Further understands the force of nature, improving healing efficiency. (Lv36)
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| Dispel |

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Uses the force of nature to dispel all abnormality of a target. (Lv39)
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| Bounty of Gold |

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Prays to Nature Lord for the arrival of a healing rain, recovering teammates’ HP over time. The rain will end in a duration. (Lv42)
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| Summon Hell Fire |

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Summons a destructive inferno fire by the forbidden pact of hell, allowing it to deal physical damage and additional shadow attribute damage. (Lv45)
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Illusionist -> Soul Manipulator Lv30-50
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| Mindhunter Disillusion |

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Transforms into a soul hunter who can regenerate HP extremely fast, do ranged attack, increasing element attack power and element resistance. (Lv30)
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| Corruption |

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Manages to rot a target’s soul, reducing its element resistance. (Lv36)
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| Ferity Strengthened (Passive) |
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Further understands the art of a soul hunter form, increasing attack power and defense. (Lv33)
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| Dispel |
![11[4]](http://mwobeta.enjoymmo.com/wp-content/uploads/2008/05/windowslivewritersummoner-a47e114-thumb.gif) |
Uses the force of nature to dispel all abnormality of a target. (Lv39)
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| Death Contact |
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Signs a death contract with a beneficiary, reviving the target before it comes to the expiration date of the contract. (Lv42)
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| Whirlwind |

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Creates a mad whirlwind to spring from your soul manipulator. The wind tries to tear enemies around into parts, dealing Wind damage. (Lv45)
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3rd Class Transfer
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| Nature Guard -> Undead Manipulator Lv50-60 |
| Puppet Manipulation |
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Tries to take control of a monster’s soul. When this skill comes to its full maturity, the attempt will be more likely to succeed.
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| Puppet Strengthen |

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Increases HP, defense and physical AP of the manipulated monster.
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| Exclusive Burst |

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Activates the internal universe of your summoner’s beast, allowing it to deal a fatal blow to its master’s opponent.
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| Nature Guard -> Necromancer Master Lv50-60 |
| Blazing Shield |

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Gives a flaming negative aura to targets within area of effect, dealing damage to approaching units over time. The aura will end in a duration.
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| Fortified Hell Fire |

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Plants some supernatural power on the Inferno fire, allowing it to be terribly powerful in a duration.
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| Life Engraft |

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Talk to your beast’s soul so as to have it take over some incoming damage. This will end in a duration.
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| Soul Manipulator -> Devil Beastmaster Lv50-60 |
| Poison Kiss |
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Poisons a target by touch, dealing damage over time for a duration.
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| Deep Dizzy |
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Skillfully attacks the head of a victim, rendering it unconscious for a duration.
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| Enhanced Attack |
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Gathers power time and time again, hit a target to do additional damage related to the number of gathering times. from which your Devil Beastmaster also tries to drain life and mana.
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| Soul Manipulator -> Golden Beastmaster Lv50-60 |
| Chain Attack |
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Uses a combo of 2 shots to deal the same physical damage twice.
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| Blessed Howl |
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Deals additional area of effect damage to enemies in front. More enemies will be involved as this skill grows.
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| Enhanced Attack |
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Gathers power time and time again, hit a target to do additional damage related to the number of gathering times. from which your Devil Beastmaster also tries to drain life and mana.
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4th Class Transfer
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| Undead Manipulator -> Ghostdom Sage Lv65 |
| Resurrection |
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Figures out the exact meaning of life and death, reviving all dead teammates.
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| Immortal Will |
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A peculiar ability derived from the immortal ghostdom elf that increases all team members’ block of incoming skill damage by a certain percentage.
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| Necromancer Master -> Dragoncalling Master Lv65 |
| Summon Tyrannosaurus |
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Get united with the Dragon race, so as to summon an extremely powerful tyrannosaurus to serve your character.
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| Tyrannosaurus Power (Passive) |
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Acquires the ability of communicating with Tyrannosaurus, increasing the tyrannosaurus’s fire damage and critical strike rating.
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| Devil Beastmaster -> Illusion Angel Lv65 |
| Chain Attack |
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Transforms into a great angel of white magic, keeping capable of using skills.
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| Angel Light (Passive) |
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Manages to borrow the force of Gods, increasing your Illusion Angel’s skill AP and spell critical strike rating.
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| Golden Beastmaster -> Falling Angel Lv65 |
| Demon Befall |
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Transforms into a great angel of black magic, disabling the use of skills while increasing all attribute sharply.
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| Gloomy Cultivation (Passive) |
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Cultivating the fighting concept in the ghostdom gives a satisfying rise to your Darkness Angel’s defense and physical attack rebound.
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6 users commented in " Summoner Skills "
Follow-up comment rss or Leave a Trackbackhow do you transfer
Im lvl 27 and i cant get advanced whirling blade.
can ayone help me please?
You transfer at class transfer NPC. Press Tab and scan you map for their locations at main city or novice village.
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In order to get Adv Whirling blade, you need to slay elites in Sky Garden or Skeleton Cave III. They’re your best chance.
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Too GMs:
You guys lowered Illusion Angel’s holy damage to 5k. Can you atleast make Enhanced attack Skill AP based instead of Physical AP based. It’s really buggy too. The skill causes paralysis in during botting, and it doesn’t work right away. Or atleast make it drain to players. Right now it doesn’t drain from players, just leeches from extremely small damage….which is proportioned from phy ap…which we Illusion angels usually don’t have alot off…..let alone, it consumes 500 mp…way to much…fix please….Oh yea, can I have the formula for Elementary cure…I can’t figure it out…sorry
Long ago, You guys lowered Illusion Angel’s holy damage to 5k.*
nehuy spamit s icq…
Very usefull. Thanks! nehuy spamit s icq…
I am wondering if we will have a nice book event about now:)
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