Game Intro

[Guide] How to Realize the Prosperity of Guild Facilities

Posted in: 09-1-2008           by: ben

In comparison to your own house at uptown, guildsite can be the place where you realize a much bigger family!

This is an empty Guild Construction Site

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By guildmates’ combined efforts, constructions across the guild are prospering

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Now let’s learn how to make it come true

a)

To lay the foundation of a Lv1 building, it requires supply of 1 million gold, 100 stone, 100 wood, 80 sulfer.
To lay the foundation of a Lv2 building, it requires supply of 1 million gold, 150 stone, 150 wood, 100 sulfer, 100 mercury.
To lay the foundation of a Lv3 building, it requires supply of 1.5 million gold, 200 stone, 200 wood, 150 sulfer, 120 mercury, 100 crystal.

“Resources can be gained accidentally in gathering (belong to the living skills). If we dump them in the guild warehouse (it can be done even before guild warehouse Lv1) it will be added to the guild supply of fund and resources.” (quote anderson_kyle)

b)

To upgrade a foundation-form building into a fully functional construction (this process can be from Lv1 foundation to Lv1 construction, Lv2 foundation to Lv2 construction, or Lv3 foundation to Lv3 construction), it requires relevant guild experience which can be obtained from sources like Guild War Spoil from mall, the reward of some guild quests etc.

c)

Upgraded Guild buildings have the following capabilities.

Bar upgrades will increase guild capacity for holding guildmates.

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View: Detailed info about your guildmates is listed in Name, Class, Level, Official Position, Guild Title, Contribution, and Online/Offline Status.
Remove: Guild member at a higher position can influence the member at a lower position. Special Member can only be removed from guild by the guild president.
Recruit: deal with recruit words and application.
Appoint: Warrior title is for guild newcomer. By contributing to the guild (e.g. different degree of donation), warrior guildmate can get automatically appointed as Sergeant, Lieutenant, Captain, Major, or even Colonel, with the guild chat channel showing it to all guildmates. Different guild ministers can be appointed by guild president or vice president. Vice president can be appointed by president. Special Member can only be appointed by the guild president.
Resign: Guild president can resign his or her post. By doing that, he or she will transfer from president position to common guild warrior title. Meanwhile, the current vice president will replace the place of president.
Quit: not allowed to join other guilds in 24 hours since leaving a guild.

Parliament is a default guild building, non-upgradable.

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Enemy: temporarily become an opposing guild against another guild from the same country. Heroes from both guilds will have their names become temporarily red-colored thus attackable to each other (Guild Site unattackable). This command can only be used once a day. (Not Open)

Ally: ally with guilds from the same country to support guild war of the allied guilds. Buildings of the allied guilds become available to their alliance guilds. (Not Open)

War: detailed info included in Guild War Intro.

Bulletin: authorized guild members can issue guild announcements here. Announcements will be displayed in the guild chat channel.

Warehouse upgrades will increase its capacity for accommodating more guild weapons, items, donations, etc.

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By this building, guild members can donate guild supply of funds and resources. Donation act will be reported in the guild chat channel. President and Vice President of the guild can spend the supply on guild constructions, or they store the donated weapons and equipment for recruiting and cultivating newcomers.

Barrack upgrades will increase the types and quantity of recruitable elite mercenaries.

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Lv1 barrack has 3 types of Lv1 mercenaries. 1 mercenary can be recruited (maximum 20) every 24 hours.

Lv2 barrack will have extra capacity for recruiting 2 types of Lv2 mercenaries. 1 mercenary can be recruited (maximum 20) every 2 days.

Lv3 barrack will have extra capacity for recruiting 1 ultimate mercenary. 1 mercenary can be recruited (maximum 20) every 3 days.

Blacksmith upgrades will increase its capacity for manufacturing more powerful siege weapons.

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Industry Minister need qualified level of living skills to synthesize advanced blacksmith productions here.

Fortress upgrades will enable it to stand much more damage.

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Can be used to prevent attackers from approaching the Heart of Guild. Mercenaries will help defend this fortress.

Miracle relates to Guild Reputation and the Heart of Guild.

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This is how Miracle upgrades will influence the Heart of Guild:

Lv1 miracle can increase HP of the Heart of Guild;

Lv2 miracle will give the Heart of Guild more HP and the ability to return physical damage;

Lv3 miracle will give the Heart of Guild more HP and the ability to return physical and skill damage.

New Guild War will reset the damaged Heart of Guild, no need to repair it beforehand.

Depot upgrades will enable the Depot to have advanced potions which are available for all members of the guild.

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Depot can also be very helpful in Guild Wars.

Metting Hall

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Tower upgrades will develop and improve guild spells. (not open)

tower

Guild spell can only be cast every 5 minutes, every spellcasting costs guild resources (wood*5, stone*5, sulfer*5, mercury*5, crystal*5).

Example of guild spell:

Lv1 Tower>>heal 10% HP of mercenaries and guild defenders

Lv2 Tower>>return 10% physical attack for fortress, mercenaries and guild defenders

Lv3 Tower>>return 10% skill attack for fortress, mercenaries and guild defenders